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Studio: Documentation #4

Writer's picture: Cameron TolentinoCameron Tolentino

Updated: Jan 30, 2021

Project Title: [PYG]MALION*

Short Description: A visually surreal, interactive story that explores modernism and abstract futility.

Link to Prototype: On Itchi.io (Pass: 4504)

 

Making the Game


After scrapping at least three different prototypes, I finally created one that I feel is both better for my thesis and better for my own purposes. This story-line is much more streamlined, and as a result, it gets the player to the House much faster.


The project is 4.5k words right now, but each play-through itself is more like 1k after the removal of code and branching alternatives.


Below is my current progress. On the left is introduction sequence, and on the right is my outline to show how it compares (i.e blue section & menus are done).

Finalizing the Interface


While a decent part of this work period was dedicated to the writing, I also spent a good deal refining and finalizing the user interface. Essentially, I created several widgets that accept temporary variables to avoid repetitive coding. This sped up my workflow, and let me control the story's pacing much better.


Here is the code for one of the earliest passages, and following this is how it looks in-game.

<<silently>>

<<set _src = "imgs/intro.png">>
<<set _alt ="Somewhere in Space, past CD−56 4504">>
<<set _count = 0>>

<</silently>><<viewport>>
<div class="textbox-border"><div class="textbox"><div id="content">Death is, apparently, quite a spectacle.</div>
<span class="button continue"><<click ">">>
	<<switch _count>>
	<<case 0>>
		<<replace "#content" t8n>>Granted, yours is a little different because the natural laws of growth and decay don’t really apply to Gods.<</replace>>
	<<case 1>>
		<<replace "#content" t8n>>Usually.<</replace>>
	<<case 2>>
		<<goto "intro_carride">>
	<</switch>>
	<<set _count += 1>>
<</click>></span>
</div></div>

Creating More Assets


Lastly, I worked on creating more assets for the game-- or at least for the prototype. These are more-so sketches, but I wanted to make sure the demo demonstrates the basic conceptual design I'm working toward.


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